Game Design Document

A game design document (GDD) is the braintrust behind your video game. Imagine it as a blueprint that captures the essence of your game – the gripping story, the quirky characters, the core mechanics that make it fun, and the world players will explore. Having a well-written GDD is like having a recipe for your game’s development.

It keeps everyone on the same page, from programmers who breathe life into the mechanics to artists who craft the visuals. The GDD ensures everyone understands the vision, streamlines development, and helps your game reach its full potential, avoiding detours and wasted time. So, before diving into development, take the time to craft a solid GDD – it’s the roadmap to your gaming masterpiece!

  • Xbox VS PlayStation: A Professional Head-to-Head Comparison For Devs

    Xbox VS PlayStation: A Professional Head-to-Head Comparison For Devs


    There are a lot of things to consider when you decide to finally release your game to the public. One of the biggest decisions you have to make is on which platform you want to publish it. Computer, mobile or… On a console. Of course, there is always the option of releasing it on more… Read More…

  • Roguelike VS Roguelite – How To Tell The Difference

    Roguelike VS Roguelite – How To Tell The Difference


    I bet some of you had to read the title twice because the difference in the name between a roguelike and a roguelite is just a single letter… This also pretty much shows how different they are from each other. They are almost the same but… Not quite which is why people tend to confuse… Read More…

  • Know Your Basics: What Are Game Engines?

    Know Your Basics: What Are Game Engines?


    No matter what kind of game you want to make or whatever company you want to work for… Game engines are the central point of game development. Those are the programs on which your game is built upon and where everything slowly gets pieced together. But what makes them so special and why does everything… Read More…

  • Find The Perfect Match: How To Get A Publisher For Your Game

    Find The Perfect Match: How To Get A Publisher For Your Game


    Publishers can be a daunting thing if you’re just starting out on your video game journey. But you don’t have to be afraid to reach out to them at all. It is their job to review games and to talk to devs day by day. They are always looking for the next big thing and… Read More…

  • Pixel Perfect: How Hard Is It To Make Pixel Games?

    Pixel Perfect: How Hard Is It To Make Pixel Games?


    No matter if you’re an experienced game developer or a hobbyist looking for something fun to do in your spare time. Pixel games are a fun challenge and everyone can learn how to create one if they have enough time & patience. You can even collaborate with other individuals to work on the project together… Read More…

  • Release Chaos – When Is The Best Time To Publish Your Game?

    Release Chaos – When Is The Best Time To Publish Your Game?


    As an indie developer you have to keep so many things in mind that it sometimes seems overwhelming. Especially setting a release date for your game can be very stressful and challenging. Should you launch during a sale or rather during a time other companies try to avoid? Let’s take a look at the best… Read More…

  • Learning From Mistakes: Why Designing Bad Games Is Important

    Learning From Mistakes: Why Designing Bad Games Is Important


    Every game designer and game developer has a vision, a game they dreamed about ever since they were a kid. But every time they want to start making it… The fear of ruining the perfect game they had in mind is stopping them from even starting it. Now let me tell you a secret… The… Read More…

  • Navigating The Crossroads: How To Design A Point Of No Return

    Navigating The Crossroads: How To Design A Point Of No Return


    More often than not while playing a game we’re going to hit a so-called ‘Point of No Return’ (PNR). Most of the time this PNR marks a spot where the player gets cut off certain areas or contents. Sometimes you can revisit those places after a while, sometimes it’s impossible. Either you have to go… Read More…

  • Quest 101: How To Make Quests For Video Games Fun

    Quest 101: How To Make Quests For Video Games Fun


    I think almost everyone knows how it feels if quests suddenly turn into chores. Go there, get this, do that, repeat. It’s a recurring problem where games seem to just copy-paste their quests in order to fill the world instead of creating captivating quests for their players. Of course they give them a new and… Read More…

  • Immersive Learning: How To Design The Perfect Tutorial

    Immersive Learning: How To Design The Perfect Tutorial


    The tutorial is one of the most important parts of any game. It serves as an introduction to the game’s world, and teaches the gameplay, mechanics, rules, and objectives. Besides that, a tutorial often serves as the first impression of a game. This can determine if the player wants to continue playing or if he… Read More…